shader
The option documentation is properly formatted yet
Summary: OpenGL pixel shader Default: 0 Example: curvature Since: 1.3.0
FIXME: Consider splitting this option into shader_name (for bundled shader) and shader_path (for external shader)?
The option shader be either the name of a bundled shader (without .shader extension), or path to a shader in XML Shader Format 1.1, including the .shader file extension.
The bundled shaders are:
- atari-color-fix
- crt-guest
- crt-hyllian
- crt-lottes
- crt
- curvature
- edge-detection
- hard-light-bloom-gamma
- hard-light-bloom
- hard-light
- heavybloom
- horizontal-blur
- hq2x
- lanczos-6tap
- scale2x
- scale4xhq
- scalefx
- scanline-3x
- scanline-4x
- scanlines-classic
- scanlines-nonlinear-blur
- scanlines-nonlinear
- screenlines-nonlinear-blur-hsl-thick
- screenlines-nonlinear-blur-hsl
- screenlines-nonlinear-blur-thick
- screenlines-nonlinear-blur
- screenlines-nonlinear
- sharp-bilinear-simple
- sharp-bilinear
- simplebloom
- super-xbr-3p
- test-gamma-screenlines
- test-gamma
- test
- testbloom-2
- testbloom
- xbrz4x
- xbrz6x
Source: https://github.com/FrodeSolheim/fs-uae/blob/master/docs/options/shader