shader

The option documentation is properly formatted yet

Summary: OpenGL pixel shader Default: 0 Example: curvature Since: 1.3.0

FIXME: Consider splitting this option into shader_name (for bundled shader) and shader_path (for external shader)?

The option shader be either the name of a bundled shader (without .shader extension), or path to a shader in XML Shader Format 1.1, including the .shader file extension.

The bundled shaders are:

  • atari-color-fix
  • crt-guest
  • crt-hyllian
  • crt-lottes
  • crt
  • curvature
  • edge-detection
  • hard-light-bloom-gamma
  • hard-light-bloom
  • hard-light
  • heavybloom
  • horizontal-blur
  • hq2x
  • lanczos-6tap
  • scale2x
  • scale4xhq
  • scalefx
  • scanline-3x
  • scanline-4x
  • scanlines-classic
  • scanlines-nonlinear-blur
  • scanlines-nonlinear
  • screenlines-nonlinear-blur-hsl-thick
  • screenlines-nonlinear-blur-hsl
  • screenlines-nonlinear-blur-thick
  • screenlines-nonlinear-blur
  • screenlines-nonlinear
  • sharp-bilinear-simple
  • sharp-bilinear
  • simplebloom
  • super-xbr-3p
  • test-gamma-screenlines
  • test-gamma
  • test
  • testbloom-2
  • testbloom
  • xbrz4x
  • xbrz6x

Source: https://github.com/FrodeSolheim/fs-uae/blob/master/docs/options/shader