FS-UAE 2.9.0dev Released
A new development version has been released. Changes in FS-UAE 2.9.0dev:
- Fix mouse input on Windows with raw keyboard input enabled.
- Alt+F4 and Cmd+Q will no longer quit FS-UAE (in full keyboard emulation mode).
- Use raw input on Windows again (allows grabbing of Windows keys, etc).
- New option raw_input = 0 will disable use of raw input for keyboard.
- Fixed loading shaders from fs-uae.dat.
- Updated Xbox 360 configs for Linux.
- Updated emulation core from WinUAE 3300b2.
- New option whdload_boot_dir must be used to enable an old feature, previously it was enabled by the presence of Hard Drives/WHDLoad.
- Removed some debug code left by accident (causing rating variants to fail).
- Make game scanner more forgiving if parent game uuid is not found.
- Fixed problem where rating could be reset for first loaded game/variant.
- New experimental option: relative_temp_feature.
- Allow mouse to be used to activate the close button.
- Show mouse cursor briefly when moving the mouse.
- Added stretch / keep aspect toggle button to top right menu.
- Added V-Sync toggle button to top right menu.
- Ability to see and change variant before starting the game.
- Make menu rendering conformant to FS-UAE style.
- More transition animations.
- New cover rendering for non-portrait covers.
- Use --platform=
to start with a given platform filter, e.g. --platform=cd32. - Variant sort order fixed to be same as in FS-UAE Launcher.
- Fixed arrow keys for FS-UAE Arcade on MacOS.
- Reversed position of platform and publisher names.